CYBERIUM ARENA Simulator
1. Trainer: creating a unit
The CYBERIUM ARENA simulator is managed via an intuitive web-interface allowing you to add training units for cyber training, control the student data using the LMS system, and track the trainees progress during their training.
2. Trainer: loading labs
Hands-on tasks, files, and servers for practical experience.
The labs are designed to allow students to practice most of the training tasks on the simulator servers without being limited by their hardware. The labs are controlled by the trainer and allow students to perform defense and attack assignments and thus become more professional.
3. Trainer: generating a scenario
The CYBERIUM ARENA is built to support any kind of cyber training. ThinkCyber's most significant advantage is the ability to provide the FULL hands-on (HO) experience in the cyber-security world: training, labs, and scenarios.
ThinkCyber offers White-Team, Blue-Team, and Red-Team training. The different training programs can be selected or customized according to customer needs.
4. Student: lab-mode
The student dashboard was profoundly renovated. Students are now able to access the CYBERIUM simulator at any point throughout the entire training process - the theoretical part, as well as the hands-on (scenarios and labs) part. The dashboard is a widget displayed on the student’s screen. The dashboard allows participants to chat and share information with each other via the Chat icon, which will light up when a new message is received. The lab flask icon enables the student to access class materials and hands-on labs.
5. Student: scenario-mode
Once a scenario is assigned to the student, the lab flask icon will change to a shield icon.
6. Report: Mission Analysis
The Mission Analysis report slides display general information, such as the duration of the scenario, the scenario’s level of difficulty, and the unit name. The rest of the slides display the students’ scores for each of the missions required to complete the scenario and include the average score for each mission, the top five students, and the distribution of student scores into low, medium, and high levels for the mission.
7. Report: Student Analysis
Student reports display information on each student for each scenario, including the rank of the student within the group, the number of mistakes made, the time taken for each mission compared to the average time for that mission, the total time, the total number of errors, the final score for each/a scenario, and the student’s comparative performance on each mission.
The slides following the individual student reports show the best scores in three categories: the shortest time, a minimum number of errors, and the highest score.
Finally, the overall comparison of all students is displayed as well as the top three students.
8. Report: Unit Analysis
The Unit Report display information about the unit itself, such as the total number of students, completed scenarios, the students ranking in the unit, and the distribution of the missions between defense, offense, and monitoring.